Open 20 breakthrough visibility? In the first half of 2021, the game industry sales 9.2 trillion
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Domestic game industry released sales in the first half of 2021. With a total of 9,262 billion won, a total of 10.0% higher than the same period was increased.
This data is published in the Content Industry Trend Analysis Report in the first half of 2021, announced on the 21st of the Korean Content Promotion Agency. According to this, the entire content industry in the first half of 2021 has grown 6.0% YoY to 6.0% YoY, among them, the fourth high growth rate was the fourth, followed by movies, cartoons, and ads. The proportion of sales accounted for 15.1% of the sales accounted for the entire content industry.
In addition, in the export of exports, the game was overwhelming as the game. In the first half of 2021, the domestic content industry exports were $5.278.5 million (about 6,293.6 billion won), and 67.6% of them were more than half of them. However, the rise of the total content industry exports (6.8%) compared to the game division was relatively low as 1.7%. In addition, in the first half of 2021, the game industry worker increased by 2.3% YoY to 92,478.
The report was about the game industry, he said to sales in the proliferation of the 19th spread of the 19th spread of the 19th and the first half of this year, We evaluated smart growth using this IP. '
The Korean Content Promotion Agency is expected to be 2021, and the Korea Game White Paper is expected to be 20 trillion won in Korea in 2021, and the growth rate is 6.1%. Games White Paper and Content Industry Trend Analysis The aggregation standards of the report are difficult to compare the standards of the report, but in general, in general, in the case where sales are higher in the second half of the second half of the year and Christmas, including the end of the year and the year and Christmas, 2021 It seems to have come up.
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